Score your own wonder goal!
Gascoigne into space, look at this, Gascoigne: two-nil!Here's one that I got from the amazing collection of links produced by Larry Ferlazzo -- which might make a great activity when Euro2008 comes round this summer.
Larry's suggestion is to have your learners use Reebook's Sprintfit KFS Replay tool to create a goal and "relive your greatest football moments" (registration required). You've got tutorials and can replay goals like the one Gazza scored against Scotland at Euro96 (picture, above). It's not exactly PlayStation, but it's probably a lot more interesting than the next unit in Headway!
As Larry points out, and as with so many of the things you can do with technology, it's the talking and the reading the tasks will involve as much as the task itself that that are important in the language classroom... We're using the technology to produce that, and the interaction between our learners -- for the sake of that, and not merely for the sake of the technology itself.
You could just watch the YouTube video of the Gazza goal... But isn't it so much better to get the learners to create things themselves...?
Labels: Other technologies, Using technology
4 Comments:
If you are coming to the session with me May 9, these are the questions I'd like you to answer:
1. Could you have done the project (or something similar) just as well without the technology?
2. What would the advantages / disadvantages of using the technology be?
3. Do you think the technology leads to a lot of language learning with these projects?
4 What else do you like/dislike about the project, and why?
1. Yes, it would have worked as well, perhaps better on the board or with paper.
2. The advantages are that it is fun and would interest students. The disadvantages are the large learning curve, time consumption, and that it may not work as well with students having differing computer skills; and it would be very hard to explain.
3. No, not in this case. This idea is limited to football terms, and simple web terminology.
4. We liked that it was intended to be fun and interactive. We did not like the fact that it was not user friendly making the likelihood of frustration quite high.
Here's another animation tool which I think is probably better -- apart from anything else as it doesn't involve football (a subject which isn't going to interest many of the people in your class, I imagine).
I like your idea of doing something similar (perhaps with a simple diagram) without any technology...
You (your learners, rather) could, for example, find spectacular goals on YouTube and then, in pairs, draw diagrams which they would then have to explain to the rest... You could then vote on the "Goal of the Century"...
If you can do the project without technology, why bother with the technology...?
The question of the time taken to learn to use the technology is an important one, I agree -- though if it's young kids you're doing it with, I think you'll be surprise how proficient they are with such tools!
In terms of the language learning, I think there's more to it than just the football vocab...
There's the reading comprehension require to perform a task, and also all the discussion between the learners (always assuming that you've put them in pairs or 3s...)
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